~Proceedings ICMCISMCI2014 14-20 September 2014, Athens, Greece "Topos" toolkit for Pure Data: exploring the spatial features of dance gestures for interactive musical applications Luiz Naveda State University of Minas Gerais - UEMG luiznaveda@gmail.com ABSTRACT The dissemination of multimedia technologies in the information societies created an interesting scenario: the unprecedented access to a diverse combination of music, image, video and other media streams raised demands for more interactive and expressive multimodal experiences. How to support the demands for richer music-movement interactions? How to translate spatiotemporal qualities of human movement into relevant features for music making and sound design? In this paper we study the realtime interaction between choreographic movement in space and music, implemented by means of a collection of tools called Topos. The tools were developed in the Pure Data platform and provide a number of feature descriptions that help to map the quality of dance gestures in space to music and other media. The features are based concepts found in the literature of cognition and dance, which improves the computational representation of dance gestures in space. The concepts and techniques presented in the study introduce new problems and new possibilities for multimedia applications involving dance and music interaction. 1. INTRODUCTION If music is in anyway related to movements and sense of movement in our bodies, dance is the frontside of such relationships in the culture. Evidences of this close relationship have been extensively described in the literature (e.g.: [1,2]) and reinforced by the parallelism of music and dance practices in Western and non-Western cultures. Modern linguistic, artistic and labor divisions also reinforce the disciplinary divisions of music and dance, which shape the cultures, technologies, media and information we consume. However, the recent technological revolutions created an interesting momentum: The access to networks, sensors, motion capturing technologies, processing power and all sort of technological devices produced unprecedented access to music and dance media. In this scenario, the encounters of people and music take place in multimodal contexts that provide mixed and diverse experiences with sound, imagery and movement interactions (e.g.: media Copyright: 2014 Luiz Naveda et al. This is an open-access article distributed under the terms of the u np n, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Ivani Santana Federal University of Bahia - UFBA ivanisantana.mapad2@gmail.com streaming services, games, movies, dance clubs). Consequently, these societies start demanding deeper interactional experiences that take into account the potential expressiveness of its basic modalities and the expressive relationships that can be placed in-between the modalities. At this point, information societies seem to share the same characteristics of other non-Western cultures where divisions between listening, seeing and moving are somewhat diffuse (or not relevant). How to develop more comprehensive and expressive relationships between the dance gestures and the musical ideas in the rise of a society that becomes intrinsically multimodal? In this paper we study the interaction between choreographic movement in space and music, which is implemented by means of realtime tools called Topos, programmed in the platform Pure Data [3] (aka PD). These tools inherit from developments proposed in recent studies and provide a number of techniques that contribute to description of human movement in space. By enriching the computational representation of dance gestures we expect to improve the concepts and techniques that involve dance and music interactions. In the next sections, we describe the objectives and limitations of this study (Section 2), previous work (Section 3) and theories (Section 4) that inspired the present approach. In the Section 5 we explain the design and implementation of the features, which are illustrated in Section 6 by means of examples and application scenarios. In the last section (Section 7) we discuss critical aspects and problems of the library, possible solutions and future studies. 2. OBJECTIVES The aim of this study is to present and explore realtime features of choreographic gesture in space for computer music applications. Although the work focuses on dance-music interactions, it also makes use of generalized representations that might be useful to other analytical (non-realtime) and realtime approaches. The features are developed from low-level three-dimensional position data 1, such as position of a point in the Euclidean space (e.g.: x, y, and z position). Our problem is to develop strategies that can provide more comprehensive feature descriptions of human movement at the top of low-level motion descriptors. The implementation as Pure Data objects aims at providing an non-exhaustive collection of realtime tools (open-source) 1 Motion capturing techniques and devices are not approached in this study. - 470 - 0
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