~Proceedings ICMCISMCI2014 14-20 September 2014, Athens, Greece mented flutes with sensors and controllers to follow scores or to control a synthesis engine. Interaction between artist and instrument becomes more intricate and grants a deeper understanding of and connection between action and sonic outcome. [7] In addition to hyperinstruments and controllers, researchers are developing musical robots in order to bridge the gap between human and technology [10-11, 15-27]. Musical robots are designed to emulate human behavior and interaction during a performance. This demonstrates a deeper understanding of the relationship between the embodiment and human action to become stronger. A robot playing a musical instrument in the style of a human gives us better comprehension of the human body and its movements. Section 2.3 goes into detail about robots that play the flute. It explores the long-term iterative process carried out by researchers at Waseda and Kyoto University. 2.1 Augmented Flutes An early sensor-augmented flute is the MIDIflute developed at IRCAM. In 1982, Vercoe and flutist Beauregard connected the flute to DiGiugno's 4X audio processor, which provided real-time pitch tracking using DSP. Bucoureau, Starkier, and Beauregard then created the final version, which was used as a score-following system in several music compositions. DSP extracted from sensors on the flute provided real-time data to drive MIDI information. They focused on controlling a synthesizer by digitizing natural acoustic flute gestures [1, 6, 28-33]. Ystad and Voinier's virtually real flute incorporated sensors that controlled synthesis models to assist the flutist in learning new playing techniques. The research discusses sensor technology and data processing algorithms for driving a synthesis model. They focused on refining a hybrid model, combining signal model and physical model to get a stable controller. With interactive technology activated by foot pedals, this augmented flute could be used as a traditional flute devoid of obtrusive electronics. "The goal in designing this interface was to give flautists access to the world of digital sounds without obliging them to change their traditional playing techniques." [34] Palacio-Quintin's Hyper-Flute uses embedded sensors, where an acoustic flute interacts with live signal processing. The computer is a virtual extension of the flute, adding self-accompaniment. This creates a real-time interactive composition model, where the artist is part composer, part performer, and part improviser. Different playing techniques are required to interact with the sensors. The ability to control the live signal processing adds additional complexity. [35] Da Silva et al.'s On the Use of Flute Air Jet as a Musical Control Variable focuses on using the air jet (velocity and direction) expelled from the embouchure to drive digital audio effects. [36][37] The technology implements a virtual extension to the flute. Refined, advanced sensing technology and high frame rate processing minimize distracting delays and provide interesting interaction. Erskine's E-suling, an augmented Indonesian suling (flute), is a more recent iteration, and another facet, to promote a hyperextension of music performance. "This custom electronic flute is an attempt to extend the traditional techniques of the instrument into the realms of live audio capture and/or effects processing for the accomplished player looking to experiment." [8] A modified suling has been used in composition and for performance. 2.2 Flute-like Controllers Yunik's microprocessor-based flute and digital flute are two important flute-like controllers, dating back to mid1980. These are the basis for the Ocarina [38], with a microphone input controlling amplitude and buttons (or virtual multi-touch buttons) to control pitch. The concept provides a straightforward learning device, or teaching tool, that does not require the ability to read music. A simplified fingering arrangement allowed for easy use during real-time performance. These early iterations focused on the novel use of technology and unique implementation approaches. Technology limitations of the time made it a challenge to actualize these systems. [39][40] The meta-wind instrument physical model Whirlwind developed by Cook encompasses paradigms of most wind instruments, allowing it to emulate a flute, recorder, clarinet, saxophone, trumpet, trombone, or hybrids of these acoustic instruments, all made possible through physical modelling. This algorithm is a synthesis model that provides valuable insight about the acoustics of musical instruments. Along with the synthesized physical model, a meta-wind instrument controller (HIRN) worked with and controlled the synthesis algorithm. This meta-controller (shaped and designed like a flute) creates the opportunity for real-time performance control. [41] Fels and Vogt's Tooka by explores the interaction between two persons jointly performing on the same flutelike controller. Tooka explores the product of non-verbal communication between two performers who must cooperate to achieve a successful performance. The ultimate goal is "to create new musical controllers that tap into the intimacy between two people to create new forms of expression through sound." [42] This kind of interaction is difficult to reproduce on traditional acoustic instruments.2 Scavone's The PIPE contributed to the research in static flow breath pressure as a control input. "Traditional wind instruments are driven by dynamic air flow through an acoustic air column." [43] Development spanned several years, with the completion spurred by enthusiasm to control real-time physical modelling algorithms for music compositions. It is a compact design for flute-like controllers, meant to emulate a recorder and to easily integrate with existing woodwind tone-hole synthesis models. It uniquely includes a removable contoured mouthpiece, minimizing unhygienic circumstances. [37][43] Cannon et al.'s EpipE is a flute-like controller created to research expressive music techniques with respect to tone-holes. EpipE mimics the design and interaction of the Irish Uilleann pipes and allows in-depth research for tone-hole sensors. The iterations of the EpipE realized a new tone-hole state-sensing solution. [44] [45] Another research topic determines "the usefulness of vibration to a wind performer."3 Birnbaum's BreakFlute 2www.youtu.be/2WHu0UJb9A 3 www.idmil.org/projects/breakflute - 1752 -
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