~Proceedings ICMCISMCI2014 14-20 September 2014, Athens, Greece it allowed to get good data even without the need to process it. The third test had the simplest setup of the explorations analyzed in this section, and thanks to the cleverness of the performer it worked fine and provided a rich performance. A consideration can be made here: simplicity and easiness of use are rewarding. Throughout BT6 it emerged that simplicity let the human element to be more spontaneous and expressive. 5. CONCLUSIONS There are some compelling conclusions that can be drawn from the work presented in this paper, based on interviews with circus performers, both the ones directly involved in the work and professionals in the audience, as well as from audience comments and reviews in the press. In studying the method of amplification of the immanent sounds of circus performance, the power of relaying those sounds to the audience was substantial. A previously narrow channel of information and communication was opened up, and the positive effects of this were unambiguous. The increased connection between audience and performer pointed towards many new interesting ways to include dynamic interactive sounds in circus performance. Using an off-stage performer as a conduit for interactivity, a known piece of music was manipulated to emulate the contortions of a performer on stage. Using non-traditional signal processing on a well known piece of music echoed the extreme movements on stage and showed how mappings between circus performance and signal processing can work to highlight certain conceptual or emotional aspects of a performance. Finally, methods already adopted in dance can be successfully used in circus arts to create expressive performances. The use of an interactive sensor-based motion sonification system was successful in widening the possibilities of expression in dance-related circus practice. By using these modes of sonic interaction, the performers automatisms generated by years of training were revisited with a new awareness, and proprioception, allowing all participants to further explore intrinsic expressive potentials. However, the strain of using precious rehearsal time for development of new techniques that emanated from other sources than those traditional to circus, e.g. software development or microphone adjustment, was felt. This is something that has to be planned for in projects similar to the one presented in this paper, both in regards to practicalities like time and resources as well as the increased intellectual and artistic demands put on the performers. In summary, the use of interactive sound in circus is an excellent way to add new channels of expressivity to the communication between performer and audience. Acknowledgments The authors would like to extend their gratitude to the circus artists who participated in the work that led to the results presented in this paper. Both those explicitly named and the other artists and staff involved in making the Gynoides Project Beta Test performances happen. Gynoides Project is supported by: Stockholm University of the Arts, University of Dance and Circus, Stockholms Stad, Swedish Art Council, Swedish Art Grant Committee. Gynoides Project is produced by CirkusPerspektiv Sweden. 6. REFERENCES [1] A. Hunt and T. Hermann, "Interactive sonification," in The Sonification Handbook, T. Hermann, A. Hunt, and J. G. Neuhoff, Eds. Berlin: Logos Verlag, 2011. [2] J. Dominique and G. Nicole, Histoire mondiale du cirque. J. P. Delarge, 1977. [3] W. Studwell, C. Conrad, and B. Schueneman, Circus songs: An annotated anthology. Psychology Press, 1999. [4] T. Bovermann, J. Groten, A. D. Campo, G. Eckel, and G. 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