~Proceedings ICMCISMCI2014 14-20 September 2014, Athens, Greece Sensors2PD: Mobile sensors and WiFi information as input for Pure Data Antonio Deusany de Carvalho Junior Computer Music Research Group Universidade de So Paulo dj@ime.usp.br ABSTRACT This article presents the results of some experiments using mobile sensors in patches of pure data. We are considering normal sensor, connected devices and Android also focusing on information as hotspots available as our best improvement in this way. During testing was performed some communication through the web server, implementing push notifications, and we apply this approach in smart phone applications to react on interactive sound installations. Ambient sound is generated using Pure Data patches, and is collectively changed in the installation environment. Sensors2PD is a generic application that can load any Pure Data patch and can be freely used for other experiments. The description of the application and installation ideas are discussed based on technical results of our tests. Our approach is analyzed as a good concept for use in mobile music performances and installations, with clear advantages for sound and music computing. 1. INTRODUCTION Users interaction on mobile music pieces have been improved on diverse modalities. Nowadays, it is common the scenario where user receives some instructions and normally uses some interfaces, web pages, or apps conditioned to a piece. On this situation, the user notices what is going to happen if some click is being done and how the things work. Corroborating with this idea, we think that this area have great improvement during the last decade. Another point is that it is becoming hard to add different interactions from the perspective of the new devices to applications, and specifically to Pure Data Patches. Mobile is anywhere and everywhere, so we can expect a lot of mobile devices at every concert from classical to experimental. Advances on technology has increased the number of features in devices such as sensors and transceivers, taking advantage of features of nanotechnology and processing. Another major point to keep in mind is the evolution of the Internet connection. WiFi internet access is something must have in any public place, even though in some cases the service is not so good for a crowd. Moreover, to avoid interruption of Internet access at these sites, Copyright: 2014 Antonio Deusany de Carvalho Junior et al. This is an open-access article distributed under the terms of the C vC n..nUr. s which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. acquiring a GPRS/3G/4G plan is a condition for being always on. The devices are always looking for the best way to communicate over the Internet, and nowadays WiFi connections are chosen with a higher priority, because of its speed and range, considering that users save a lot of WiFi networks with automatic connection option checked. It is important to note that mobile devices continues searching (best) available Internet connection, even when connected. Thinking of presentations of mobile music, lots of sensors and specific local information on mobile devices can be used in applications. Using sensors is attractive considering its variety and sensitivity range. Besides sensor importance, we became interested in the use of WiFi information that is reported over time. We also used the continuous Internet connection to exchange text information between users through web server. Some works have already evaluated the use of WiFi Indoor location for robots [1, 2] and had good results: 1 meter accuracy, approximately. This observation can be useful for presentations inside where GPS will not work, and the use of WiFi information can not be easily perceived by users, if the mobile device is always in search of mobile networks, as already pointed. The fact that the phone is always connected the network is another important information that had taken our attention especially because during some performances we shared some information among participants through Wireless and had improvements in interactions without user perception too. Surely, heavy consumption of 3G for large flow of information can be a problem for some people, then it should be better to use short messages and send them sporadically to avoid running out Internet User data occurs. This approach may be useful for sending information and receiving notification through a web server and create new forms of interaction between users during presentations of mobile music. We are going present the way we developed Sensors2PD, how easy we can send sensors informations to Pure Data patches, and explain the other possibilities we can get if we use sensors of WiFi and web servers on performancerelated applications. In the end there will be an explanation about experiences with the application. 2. RELATED WORK This area has a bunch of works related to mobile music installations for user interaction using sensors and web servers with mobile devices. The main focus of some works are becoming similar, and they discuss that HTML5 and Javascript on web browsers are the best solution for this kind of inter - 744 - 0
Top of page Top of page