ï~~ NON-COCHLEAR SOUND THE SMUSE: AN EMBODIED COGNITION APPROACH TO INTERACTIVE MUSIC COMPOSITION Name of author Address - Line 1 Address - Line 2 Address - Line 3 ABSTRACT The evolution of computer-based music systems has gone from computer-aided composition, which transposed the traditional paradigms of music composition to the digital realm, to complex feedback systems that allow for rich multimodal interactions. Yet, a lot of interactive music systems still rely on outdated principles in the light of modern situated cognitive systems design. Moreover, the role of human emotional feedback, arguably an important feature of musical experience, is rarely taken into account into the interaction loop. We propose to address these limitations by introducing a novel situated synthetic interactive composition system called the SMuSe (for Situated Music Server). The SMuSe is based on the principles of parallelism, situatedness, emergence and emotional feedback and is built on a cognitively plausible architecture. It allows to address questions at the intersection of music perception and cognition while being used as a creative tool for interactive music composition. 1. BACKGROUND Interactivity has now become a standard feature of many multimedia systems and plays a fundamental role in contemporary art practice. Specifically, real-time human/machine interactive music systems are now omnipresent as both composition and live performance tools. Yet, the term "interactive music system" is often misused. The interaction that takes place between a human and a system is a process that includes both control and feedback, where the real-world actions are interpreted into the virtual domain of the system [4]. If some parts of the interaction loop are missing (for instance the cognitive level in Figure 1), the system becomes only a reactive (vs. interactive) system. As a matter of fact, in most of current human-computer musical systems, the human agent interacts whereas the machine due to a lack of cognitive modeling only reacts. Although the term interactivity is widely used in the new media arts, most systems are simply reactive systems [4]. Furthermore, the cognitive modeling of interactive multimedia systems, when it exists, often relies on a classical cognitive science approach to artificial systems where the different modules (e.g. perception, memory, action) are studied separately. This approach has since been challenged by modern cognitive science, which emphasizes the crucial role of the perception-action loop, the building of cognitive artifacts, as well as the interaction of the system with its environment [37]. In this paper we propose a novel approach to interactive music system design informed by modern cognitive science and present an implementation of such a system called the SMuSe. Human Interaction Machine Figure 1. Human machine interaction (adapted from [4]) 2. FROM EMBODIED COGNITIVE SCIENCE TO MUSIC SYSTEMS DESIGN 2.1. Classical View A look at the evolution of our understanding of cognitive systems put in parallel with the evolution of music composition practices, gives a particularly interesting perspective on some limitations of actual interactive music systems. The classical approach to cognitive science assumes that external behavior is mediated by internal representations [6] and that cognition is basically the manipulation of these mental representations by sets of rules. It mainly relies on the sense-think-act framework [27], where future actions are planned according to perceptual information. Interestingly enough, a parallel can be drawn between classical cognitive science and the development of classical music which also heavily relies on the use of formal structures. It puts the emphasis on internal processes (composition theory) to the detriment of the environment or the body, with a centralized control of the performance (the conductor). 365
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