ï~~Proceedings of the International Computer Music Conference 2011, University of Huddersfield, UK, 31 July - 5 August 2011
WHY THINGS DON'T WORK: WHAT YOU NEED TO
KNOW ABOUT SPATIAL AUDIO
Gary S. Kendall
Sonic Arts Research Center
Queen's University Belfast
[email protected]
ABSTRACT
Composers engaged in the sonic arts have frequently
found themselves attempting to use spatial audio in
ways that didn't work as intended. Maybe more than
any other facet of technological music, mastering spatial
audio seems to involve a learning process in which one
slowly discovers the things that work and those that
don't. The purpose of this paper is to foster
understanding of spatial audio through examples of
practical problems. These problems reveal some
general misconceptions about spatial hearing that
explain why things go wrong. A particular lesson to be
gleaned from this discussion is that there is no silver
bullet for solving spatial audio problems, and every
situation needs to be understood in its proper context.
1. INTRODUCTION
Composers engaged in the sonic arts have frequently
found themselves attempting to use spatial audio in
ways that didn't work as intended. Maybe more than
any other facet of technological music, mastering spatial
audio seems to involve a learning process in which one
slowly discovers the things that work and those that
don't. That this learning process is so tentative and
empirical reflects the lack of a conceptual foundation
that could guide the artist when conceiving spatial ideas
and when translating these ideas into practice. It is also
easy to be misled by preconceptions about how spatial
audio should work. The purpose of this paper is to foster
understanding of spatial audio through examples of
practical problems.
The early pioneers of electroacoustic music pushed the
frontiers of spatial audio and achieved monumental
successes in the artistic use of space. Varese,
Stockhausen, Schaeffer and Poullin, Bayle with the
Acousmonium, Chowning and onwards---spatial audio
has been an expanding area of artistic expression. On
the other hand, the great advantages in computer and
audio technology that we enjoy today have not
necessarily led to great advances in spatial audio. Quite
possibly, pushing back the frontiers of spatial audio
practice depends more on understanding spatial
perception and cognition than on raw computing power.
2. GENERAL MISCONCEPTIONS
In everyday life, every person is able to navigate the
spatial world, to think about space and even to imagine
unknown spaces; spatial thinking is one of our most
deeply embedded cognitive capacities. The ease with
37
Andres Cabrera
Sonic Arts Research Center
Queen's University Belfast
mantaraya36@ gmail.com
which we think about space is possibly a miscue to how
easily spatial ideas can be translated into spatial audio,
which has its own intrinsic nature and inherent
limitations. Sonic artists need to be alert to the nuances
and idiosyncratic relationship of spatial hearing to
spatial thinking. Not every spatial idea can be reverse
engineered into sound.
Clearly, our expectations about spatial audio should be
in alignment with the fundamental capacities of the
auditory system. For example, consider how auditory
spatial acuity varies with the direction of the sound
source. In front of the listener, horizontal localization
blur is +3.6Â~, and to the sides it is Â~9-10o. Above the
head and slightly to the rear, vertical localization blur is
Â~22Â~ [3]. Apparently, what listeners perceive is not well
described as a point source. More appropriately
listeners' perceptions can be described in terms of a
small set of auditory spatial attributes. Following work
by Rumsey [16], Kendall [11] offered the image in
Figure 1 as an illustration of these attributes.
Depth/\ i
Depth Height
Width
Figure 1. Auditory spatial attributes (from [11]).
Important for spatial audio is the primary role of
envelopment as a spatial attribute. Envelopment has
been the focus much research in spatial audio [5, 20].
One of those idiosyncratic aspects of spatial audio is
that there is no clear separation between auditory width
and envelopment; one can blend into the other.
3. WHAT WENT WRONG?
The way that most composers and audio engineers
discover their misconceptions about spatial audio is
through direct encounters with things that don't work.
3.1. Why doesn't the sound image get broader when
I distribute a signal to three of more adjacent
loudspeakers?