ï~~Proceedings of the International Computer Music Conference (ICMC 2009), Montreal, Canada August 16-21, 2009 Abraham Moles defines it like this: "Sound image of an animated place" [2], and the electroacoustic soundscape he defines it as a: "Closed collection of ordered elements in time through a tape, that expresses more or less a situation, that is, an idea sound scene"1. I agree with Schafer and Truax's definitions, although they do not specify in what type of acoustic spaces there are soundscapes. We would have to ask if an interior space where there is almost non-acoustic activity is a soundscape. These definitions are too general and they do not specify situations. We will concentrate on exterior recorded soundscapes. To be able to talk about electroacoustic soundscape, we have to create a new definition: It is the recording (mono, stereo, multi track or three dimensional) of a soundscape, where the particularities of the recording, types of microphones and their position (if they are static or they move) will determine its qualities. 3. SOUNDSCAPE CHARACTERISTICS Schafer states that the main qualities of a soundscape are: keynote sounds, the particular sounds that characterize and give sense to a place, and for that reason, are not listened in a conscious way and remain in the background; Signal sounds, the sounds that exist in the foreground and are listened in a conscious way, they represent more figures than ground, and most of the times they are codes (in Mexico the noise of the street knife sharpener, the siren of an ambulance, etc); Soundmarks, the sounds that the individuals identify as key sounds of their community (the bell of their church, etc). Schafer is talking here of the characteristics of a soundscape form a social anthropological point of view, while I will concentrate on the psychoacoustic characteristics4. Nevertheless, Murray talks about sounds that manifest as ground, which I interpret as background sounds, and as figures manifested in the foreground, and also about a third level called field, which is the place where one listens to the soundscape. The first two characteristics will be fundamental in my later analysis of electroacoustic soundscapes. For me, background and figure are two types of distinct structures that can be both in the first or second planes, backgrounds have a continuous character while figures have a discontinuous character. The third characteristic is eliminated when the soundscape becomes a stereo 1 For Moles, soundscape is a short sequence between 4 and 8 seconds including an idea composed by one or various signs that describe something happening ( and idea scene). The soundscape described by Truax would be for Moles a Sound Spectacle [2] The work of Schafer was a brake through in the study of soundscapes, but "In the past several years, mostly as a result of technological developments in field recording and data analysis, it has become necessary to focus more specifically on the complex sources of soundscape acoustics in order to more accurately explain and probe the root of this phenomenon" [1]. recording, although in it will remain an image of the position that the individual had towards the soundscape, and which Moles defines as a: proxemic perspective system [2]. Other two important characteristics defined by Schafer are important for the analysis of soundscapes, hi-fi and lo-fi situations. In the former, sounds are superimposed less frequently and we have perspective (background amplitude), foreground and background. These soundscapes exist more in the countryside than in the city and more in the old times than in modern times. In lo-fi situations "individual acoustic signals are obscured in an over dense population of sounds", it is very difficult to distinguish figures and clear backgrounds, and there is no perspective. Lo-Fi soundscapes are typical of big cities, due to traffic noise in the streets and highways [4]. Even though Schafer describes different types of sounds that exist in the different soundscapes, the aim of our research is far from entering in such details. However, there are important sounds that almost always end up functioning as background sounds, and that have proliferated in the technological modern age (from the industrial revolution to today), these are the flat line sounds [4], constituted in nature by the remote sound of a cascade, the ocean listened from a distant place, the constant sound of the wind against the leaves, different insects in tropical places, etc, and in modern times by ventilators, constant electric sounds, the highway afar, etc. Although I will not go into descriptive details, these flat sounds are very common in different types of soundscapes and are part of the background, from which we can sometimes perceive figures in the first plane. Other two terms used by Schafer and that could be of use to us are Gesture and Texture. The first one refers to a figure constituting the only distinguished event, and the second one refers to "the generalized aggregate, the mottled effect, the imprecise anarchy of conflicting actions" [4], like the sound of many people talking in a restaurant. Relating to texture, Schafer also makes the following classification: Texture of the listened sonic environment: hi-fi, lo-fl, natural, human (I would specify if its human in nature, towns, rural areas or cities) and technological. On the other hand, Truax talks about density as a possible descriptive parameter. In the next section I will develop these variables and will introduce new ones. 5 Where "the subject that perceives is in a well defined place in the world, in a listening point of view, and the ensemble of this world is organized completely around him, in successive steps, from the nearest to the furthest, by the proxemic or perspective law that states that all similar things from other places and the phenomena of the circumscribed world - visual and audible- diminish necessarily in order of importance with the distance that separates them from the point of view of the listener" [3]. 456
Top of page Top of page