ï~~Proceedings of the International Computer Music Conference (ICMC 2009), Montreal, Canada August 16-21, 2009 1-D, 2-D AND 3-D INTERPOLATION TOOLS FOR MAX/MSP/JITTER Todor Todoroff Facult6 Polytechnique de Mons (FPMs) - TCTS Mons, Belgium ARTeM asbl, Brussels, Belgium [email protected] ABSTRACT We propose new tools for interpolation in 1-D, 2-D and 3-D spaces. They were developed for the "Dancing Viola" project within the Numediart program and will be freely downloadable from www.numediart.org. The 1-D and 2-D representations work in Max/MSP using the LCD or it.window objects, while the 3-D one requires Jitter. They introduce new features specially designed for interactive performances with sensor data. This includes the definition of areas centered on the interpolation points where the weights stay constant and different input messages for mouse actions and sensor inputs that offer the possibility of moving interpolation points with the mouse while receiving sensor data. This allows to tune the setup while receiving performer's data during rehearsals. But interpolation points may equally be moved and resized with Max messages, leading to a less usual way of increasing the input dimensionality by allowing sensors to move interpolation points, effectively modifying the interpolation space. 1. INTRODUCTION Since interpolation between sets of parameters was proposed by Allouis [1] for the SYTER at GRM, several authors [6, 4, 2, 3] have developed various implementations. Interpolation has been recognized as a very intuitive way of performing various types of mapping that can very effectively be applied to various kinds of sound transformation algorithms. Most implementations are designed for mouse control, but we wanted to use data obtained by a wireless system developed at ARTeM, consisting of accelerometers and gyroscopes, for the "Dancing Viola" project, described in more details in [5]. We were missing some features that make it possible to cope with less precise control. Indeed, even with proper filters, data from accelerometers may still be a bit jittery when one wants a responsiveness that prevents the use of too strong median and/or low pass filters. We were also missing the absence of 1-D and 3-D interpolator implementations in Max/MSP. A 1-D interpolator proves to be very useful when one needs to place values at specific points of a one-dimensional sensor. Though one could argue that it is LoFc Reboursiere Facult6 Polytechnique de Mons (FPMs) - TCTS Mons, Belgium [email protected] possible to achieve that result by splitting the range of that sensor equally in a certain number of portions and use a table to get the desired result, it can be a very time-consuming task. On the other hand, being able to place points exactly where desired is extremely efficient. If, for instance, one wants specific transposition intervals at several orientations of a limb, it is very straightforward to place points and assign values to them using a 1-D interpolator. And we show a system that makes it equally easy to define what kind of transition happens in between those points: steps or glissandi of various lengths. A 3-D interpolator has also an obvious interest when using a 3-D accelerometer. But those tools are not limited to sensor data control; they also provide the necessary flexibility to be controlled by sound analysis. 2. INTERPOLATION Interpolation is an operation whereby each value of the output set of m values is the weighted sum of the n corresponding values in the n interpolated sets, with normalized weights WNi: n output_valj WNi valij 1 < j < m i=1 (1) As such, the interpolator can perform the various types of mapping usually described in the literature (direct or one to one, divergent or one to many, convergent or many to one and many to many) depending on the number m of values in each set and on the dimensionality of the interpolation space, which is not to be confused with the number n of points placed within that space. We don't suggest that it should or could replace other mapping techniques, but its intuitiveness makes it a very valuable tool. 2.1. Gravitational field metaphor Different radial basis functions (RBF) could have been used and may be added later. But we used, as Allouis [1], the metaphor of a gravity system where each of the n points can be considered as a planet which exerts an attraction force F on the cursor depending on their relative cartesian distance d, following Newton's law: 447
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