ï~~Proceedings of the International Computer Music Conference (ICMC 2009), Montreal, Canada August 16-21, 2009 SYNTHESIZING GHOST VOICES IN GHOST WINDS TALKING Lydia Ayers Tower 14, Flat 7A HKUST Clear Water Bay, Kowloon HONG KONG ABSTRACT This research describes an additive synthesis design with timbre morphing for the ghost voices in Ayers' Ghost Winds Talking. The design captures many of the subtle timbral and expressive characteristics of the spoken voices of four famous composers: Harry Partch, Lou Harrison, Nadia Boulanger and Aaron Copland. The flexible design models the dynamic spectra of the voices in Csound, and although the speech sounds like unintelligible English, it is very suitable for the ghost voices used in the composition. 1. INTRODUCTION One day the wind blew across the open bathroom window as though it were playing harmonics on a giant flute (see Figure 1). Ayers set a microphone in the bathroom and recorded the sounds. Ghost Winds Talking combines the edited wind sounds with ghost voices synthesized from recordings of four famous composers: Harry Partch, Nadia Boulanger, Aaron Copland and Lou Harrison. We don't know whether anyone else can recognize their vocal timbres, but perhaps that is appropriate for ghosts. Andrew Homrner Department of Computer Science and Engineering HKUST Clear Water Bay, Kowloon HONG KONG harmonics, Ayers chose some samples which she nicknamed the "staccato whistle" and the "Chinese opera soprano." The "Chinese opera soprano" was especially expressive filtered and fluttered. Extra sampled noises used for percussive effect included amplified rain clicks and a car door slam, which turned out to sound rather similar. The singing, whistling and general moaning of the wind reminded her of ghost voices, and inspired her to contrast those sounds with the ghosts of real composers' voices. 1.2. The Ghost Voices We analyzed speech samples from four famous composers: Harry Partch, Nadia Boulanger, Lou Harrison and Aaron Copland, to synthesize for the ghosts. Although speech is pitched, we didn't separate the timbres according to their frequencies, as we have in previous instrument modelling projects [1, 3, 4, 5, 6, 10]. Instead, we based our voice design on our previous didgeridoo synthesis design [7], and, as the didgeridoo doesn't typically play scales, we had focused that research on didgeridoo sounds on a single pitch. We then chose a collection of interesting sounds to analyze for the instrument model. 2. USABLE FEATURES OF THE PREVIOUS ADDITIVE SYNTHESIS DESIGN We found that the additive synthesis model used in our previous work was a good starting point for this project, but it needed some refinement to produce the timbre morphing of the voices. The following summarizes the features that we reused in the new model. The design uses 63 sine waves to model the rich spectra of the voice timbres (see Figure 2). Each code block produces a sine wave at the required harmonic frequency, with a slight random inharmonicity. Each harmonic has a large variation in its spectral average amplitude which makes the tones sound more lifelike and unique. The attack and decay times become longer as the harmonics get higher, which makes the overall tone get brighter as it gets louder and less bright as it decays. Each harmonic's amplitude envelope is multiplied by a slow random noise and a fast random noise (jitter) and the harmonics are Figure 1. The bathroom window. 1.1. The Wind Samples The basic samples used in the piece were the wind samples blowing across the bathroom window. In addition to the basic whistling, which produced amazing glissandi and 331
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