ï~~Proceedings of the International Computer Music Conference (ICMC 2009), Montreal, Canada August 16-21, 2009 CODY'S CORNER: DESIGN & IMPLEMENTATION OF AN ELEMENTARY SCHOOL COMPUTER MUSIC INSTALLATION Joel Rathgaber, David Gerhard University of Regina Computer Science Department [email protected], [email protected] ABSTRACT In this paper we present the design and implementation of Cody's Corner, an interactive computer music installation targeted at an elementary school. The goal of Cody's Corner is to let children pick up a familiar instrument, in this case a guitar, and play it by using gestures and simple actions they already know. Cody's Corner is fun, interactive and educational, allowing students to explore music without the frustrations and learning curve of a traditional instrument. 1. BACKGROUND Cody's Corner is an interactive computer music installation at an elementary school in Balgonie, Saskatchewan, Canada. The installation is in honour of a former student, Cody, who passed away from cancer in 2007, one day before turning 9 years old. The space was intended to capture Cody's fun-loving and free spirit, and provide a space for the students to be creative, collaborate and have fun. The project goals were to create a space that incorporated electronics, computers and music, as these were all things the Cody loved. The final design included a custom built digital guitar and drum-loop machine, both connected to a computer, where custom software allows performers to customize their instruments and record their music. 2. DESIGN Due to the nature of the installation, a few constraints on the instruments needed to be determined. First, the instrument had to be familiar to kids. Secondly, it needed to be easy for elementary school age kids to play. We needed to take into account the size of the kids hands, their dexterity, the size of their bodies and their level of musicality. Third, it had to be robust. The instrument has to withstand everyday use in an elementary school setting. It cannot have small or fragile parts that could break or get lost. It had to be able to take an occasional drop and shaking that might happen when the kids get excited. Based on these constraints, we decided to create two instruments; a digital guitar and a beat-box. The guitar is the main instrument and will be the focus of Cody's Corner, with the beat-box being used to support the guitar by allowing kids to create beats and rhythms. The instruments conform to the constraints identified in the following ways. 2.1. Design of Digital Guitar A guitar is a very well known and popular instrument. The gestures are well recognized and imitated through 'Air Guitar' playing. It has also been popularized lately with the development of console games Guitar Hero' and Rockband2. We decided to modify an electric guitar extensively and replace the traditional circuits, strings, pickups and fretboard with digital circuits and sensors.. 2.1.1. Finger placement We decided to mimic the gesture of pressing a string to a fret by replacing the frets and fretboard with touch sensors. We hoped that this would simplify the act of note selection from being very precise finger placement to instead something that required less dexterity and finger control. We also wanted to limit the ambiguity of the available notes. A guitar with 6 strings and 24 frets can produce 36 unique notes using a standard tuning. There are however 144 different places to place a finger on the neck and 6 notes that can be generated by not placing a finger on the neck (an open string). Some notes can be generated using 6 different finger placements on the neck. This introduces a complexity that we wanted to avoid. In our guitar we only allow a relatively small number of touch sensors and only one finger position on the neck to generate the desired note. 1 http://www.guitarhero.com/ 2 http://www.rockband.com/ 315
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