THE VIRTUAL ELECTRONIC POEM (VEP) PROJECT Vincenzo Lombardo, Andrea Arghinenti, Fabrizio Nunnari, Andrea Valle, Heinrich H. Vogel VR&MM Park and Universita' di Torino c.so Lombardia 190 10149 - Torino - Italy John Fitch, Richard Dobson, Julian Padget, Kees Tazelaar Department of Computer Science University of Bath BA2 7AY, Bath United Kingdom Stefan Weinzierl, Sebastian Benser, Stefan Kersten Roman Starosolski, Wojciech Borczyk, Wojciech Pytlik, Slawomir Niedbala Instytut Informatyki Politechnika Sl4ska Ul. Akademicka 16 - 44-101 Gliwice Poland Fachgebiet Kommunikationswissenschaft, Technische Universitat Berlin, Einsteinufer 17c D - 10587 Berlin - Germany ABSTRACT This paper outlines a demonstration of the reconstruction of the Po6me 6lectronique experience using virtual reality and binaural audio techniques. Here we discuss the genesis of the project, the search for original material, discovery of clues for the reconstruction of several sections of the artwork and the creation of the VR/binaural installation within the context of an interactive exhibition. 1. INTRODUCTION The Podme electronique was an unique experience, originating from the well circumstanced request made by Louis Kalff, art director of Philips, to Le Corbusier for the design of the company pavilion at the Brussels 1958 World's Fair. The whole project was initiated and directed by Le Corbusier, who also selected the images for the audiovisual show, while the organized sound was composed by Edgard Var6se and the stunning surfaces of the building were designed by lannis Xenakis. The result was the very first multimedia project to create a complete sound and vision experience using a totally immersive environment, since the space of the Pavilion hosted the audio and the visual materials as integral parts of the architectural design (Figure 1). Unfortunately, this visionary synthesis was ahead of its time, and the Po6me 6lectronique was never repeated or even attempted again: the Pavilion, the incredible number of visitors (2 million) notwithstanding, was demolished a few months after its inauguration, at the end of the Exposition. The destruction of the Pavilion turns the Po6me 6lectronique into a lost masterpiece and a represents a serious blow to the cultural world. Today, we are left with only fragments of the various components, such as photographs and drafts of the architecture, the projected video from the Philips archives and the recordings of Varese's and Xenakis' music. Nowadays, technological advances in virtual reality and binaural audio make a recreation of the Po6me 6lectronique possible in the spirit of a Figure 1. The Philips pavilion at the Brussels World Fair in 1958 (from [6]). Gesamtkunstwerk. This paper describes a project that demonstrates the application of a form of experimental archaeology to the recreation of the Po6me 6lectronique for a virtual environment. There have been several attempts to reconstruct (at least in part) the Po6me 6lectronique experience. There are at least three commercial stereo versions of Varese's music, and the Concertgebouw in Brugge, Belgium, hosts a 14 channel version as a permanent installation (realized by Kees Tazelaar). The experience has been described in the TV documentary film "Var6se in Nederland" by Willem Hering and Hank Onrust (VPRO 1998), the audio and visual aspects have also been reproduced on DVD, in theatres and for live installations [2]. There are current attempts to rebuild the pavilion physically (htt://www.alice-eimdhoven.nl). The novelty of the VEP project I.. (http:j//ww.edu.vrmmr.it/vep) lies in the reconstruction of the Po6me experience through an immersive application that combines visual virtual reality (VR) and binaural audio (however, see the project in [9]). Although there have been other computer graphics reconstructions of the pavilion and the multimedia show (e.g., Piet Lelieur at Gent University in Belgium, 2003), VEP is the first attempt to provide a complete contemporary perspective on the Po6me experience, both visually with a head-mounted stereoscopic display that immerses the wearer in the darkness of the pavilion, and aurally with binaural audio
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