USING CODES: COOPERATIVE MUSIC PROTOTYPING AND EDUCATIONAL PERSPECTIVES Evandro Manara Miletto Marcelo Soares Pimenta Rosa Maria Vicari Universidade Federal do Rio Grande do Sul (UFRGS) Instituto de Informatica PO.Box 15.064 - 91.501-970 - Porto Alegre - RS - Brazil. Phone: +55 51 3316-6168 {miletto,mpimenta,rosa} @inf.ufrgs.br ABSTRACT This paper discusses how to use CODES - Cooperative Music Prototyping Design in music classes. CODES is a web-based environment for cooperative music prototyping that aims to provide users (musicians or non-specialists in music) with the possibility of creating musical examples (prototypes) that can be tested, modified and constantly played, both by their initial creator and by their partners, who will cooperate for the refining of the initial musical prototype. CODES characteristics are presented and the experiments in learning situations are briefly discussed. 1. INTRODUCTION Internet based networked music has gained wider acceptance and the existing applications have evolved towards more sophisticated projects and concepts including, for example, real-time performance systems and different systems for multiplayer interaction and collaboration. CODES is a Web-based environment for cooperative music prototyping whose aim is to allow users (either interested lay people or experienced musicians) to make music experiences and interact with each other in order to create simple musical pieces (here called music prototypes or simply prototypes). CODES comprises the concepts of Computer Music, Human-Computer Interaction (HCI), and Computer Supported Cooperative Work (CSCW) to allow lay people interested in music to experiment and reinterpret the sense of creating and developing their own musical culture and skills through the web. Like Weinberg [1], we are interested in providing any user (from lay people like novices and children to experienced musicians) with the possibility of accessing meaningful and engaging musical experiences. By using CODES, interested lay people can play the role - like experienced musicians - of actors of their own musical experiences, i.e., they can create musical examples (prototypes) that can be tested, modified, and constantly listened, both by the creator and partners that will be cooperate for the refinement of this musical prototype. This short paper is organized as it follows. The motivation for this study is presented in section 2. Section 3 presents some related tools or systems supporting cooperative musical composition. The CODES system, its architecture, and main characteristics are presented in section 4. Some characteristics of CODES interface are presented in section 5. Section 6 discusses the educational perspectives for cooperative music prototyping and finally the section 7 concludes the paper. 2. MOTIVATION The main motivation for this paper (apart from the technical challenges posed by the environment implementation) is the intention of overcoming three barriers that people who wish to engage themselves collectively in a process of musical prototyping usually have to face. The initial barrier is related to the possession of musical instruments. Currently, the availability of virtual musical instruments and remote tutoring and development over the Internet, allied to interactions among users, allow people to have the real possibility of creating musical material, instead of only acquiring something that comes to them ready. Another barrier is the physical distance between people in these groups, which are essentially small and spread. The creation of virtual communities on the Internet can overcome this barrier minimizing interaction problems among users. At last, another barrier to be broken is the necessity of knowing common music notation (CMN) [2]. This notation (score and symbols) is fundamental for a deep and complete learning of musical theory, despite its complexity. But it may pose some resistance for lay people curiosity not interested in learning a great number of symbols and forms in order to produce musical material [16]. By eliminating this obstacle, users can have all their creativity focused on sounds experiments and creation. 3. RELATED WORK This section summarizes the characteristics of some environments found in literature for collective musical composition. Clearly, they are environments for music composition, not music prototyping. In a survey about IMN - Interconnected Musical Networks [1] - the author proposes four different levels of interconnectivity among participants and the role of the computer in enhancing their interdependent social relations: "The Server", "The Bridge", "The Shaper" and "The Construction Kit". Most of Internet based
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