DATA ANTICIPATION FOR GESTURE RECOGNITION IN THE AIR PERCUSSION Vincent Goudard, Christophe Havel, Sylvain Marchand, and Myriam Desainte-Catherine SCRIME - LaBRI, University of Bordeaux 1, 351 cours de la Lib6ration, F-33405 Talence cedex, France www. scrime.u-bordeaux. fr, www.labri.fr ABSTRACT The use of computers as Digital Musical Instruments (DMI) rises many problems due to the separation between gesture and sound production. However, computational power allows now for complex real-time analysis and gesture anticipation and recognition. We present here an interactive performance system for a percussionist playing in the air, with no physical percussion. Since the gesture sensors are not perfect, we have to deal with unreliable data. And since we expect a real-time sound synthesis synchronous with the strikes of the percussionist, we have to anticipate his gesture to some extent, in order to forecast his strikes, because we cannot wait for the strikes to occur without degrading the auditory feedback. We show that the use of linear prediction can help to both correct the data from the gesture sensors and anticipate the gesture of the percussionist. The difficult problem of gesture recognition is also discussed in the context of the "air percussion" project. 1. INTRODUCTION If the expressiveness of an instrumentalist lies in his ability to play an instrument through an intuitive coordination of his gesture, in response to an intimate musical feeling and listening-understanding, one has to consider the long experience of traditional acoustic instrument players. At the present time, our choice is limited to a restricted set of digital instrument interface imitating / modeling their acoustic equivalent, the most common being the MIDI keyboard for piano and organ. In particular, the percussion finds no suitable equivalent in the electronic instrumentarium. Pads almost reduce the sharpness of the play to a simple triggered event with velocity information, while the contact can take plenty of other subtleties (e.g. depending on the point of strike on the percussion, the kind of contact, etc.). Furthermore, the contact is only a very small part of the whole gesture. In the artistic approach presented here, we choose to remove the contact and focus on the movements of the sticks in the air. A few projects have been led until now to alleviate this problem, but technology was hardly able to render both static (position) and dynamic (movement) information. From Boie and Matthews "Radio-Baton" [12] covering a reduced surface, to accelerometer solutions that do not send position back [11], to video-based systems 1 1 http://www.gmem.org which suffer from high computational load, the complex gesture of the percussionist remains with no clear modeling. If the digital interface takes into account the ergonomic of the traditional instrumentarium, the composer is then in a position to define a new sonic environment, with unexplored sounds and interactions, while keeping the articulation expertise of the traditional instrumentalists. After a brief presentation of the "air percussion" project in Section 2, we show in Section 3 some particularities of this project due to the behavior of the percussionist and give in 4 some interesting solutions for gesture data correction and anticipation based on a linear prediction technique. Finally, the difficult problem of gesture recognition is discussed in Section 5. 2. THE "AIR PERCUSSION" 2.1. Artistic Project Since 2000 the second author (Havel, composer) develops "metamorphoses", a long-term project of investigation and experimental creation with the ambition of defining, through a succession of works performed in public, a process of musical writing for a group of chamber music performers. The setting is as following: to put the instrumentalists in front of an electronic set-up with the same ergonomics that their custom acoustical instruments but with sounds and control completely different. In this case, the musicians must play according to the reactions of the electronic instrument and the musical propositions of the other musicians inside a formal structure proposed by the composer. The electronic instrument consists of a synthesis module associated to a set of interrelations (mapping) between the gestures sensors and the control of the sound parameters. Each musician generally has many instruments (synthesis modules + mapping) at one's disposal, instruments he could select during the performance. 2.2. System architecture In the context of this musical research, the SCRIME (LaBRI, University of Bordeaux 1) developed a scientific research project for the recognition of the percussionist gesture. An air-percussion device thus was implemented from the obtained results, including a system of sensors connected to a computer which analyses the gestures of the
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