ï~~?ALEA "timbre [hollow fat rumbling ringing]?timbre fat?timbre ringing (computer output is underlined, the question mark is the LOGO prompt). It is important to notice that neither ALEA itself, nor the program timbre knows about the actual timbres mentioned, they just handle words. These words will only receive an interpretation at a later stage. In this way it is possible to make use of the same choice mechanisms for different types of musical objects. ALEA "piece [part.1 part.2 part.3 part.4 part.5] This will realize parts chosen at random. Using aleatoric choices for the pitches in a melody will yield a so called white melody. It lacks, like in white noise, any structure or predictability. A natural extension to ALEA is the possibility to assign different probabilities to the elements of its event space, like a loaded dice. The generator CHOICE provides such a feature. It has the same argument structure as ALEA but the elements of the event space are paired (in a list) with the chance that they will be chosen. CHOICE instrument [[snaredrum.5] [timpani.2] [cymbal.3]] For 50 percent of its time, when instrument is called, it will output snaredrum. For 20 percent timpani, and the rest of the time it will produce cymbal. Sometimes there is a large number of numeric elements to choose from. Writing them all in a list for ALEA would be too cumbersome. For this we can use the generator BETWEEN instead. BETWEEN "pulse 1/4 2 1/8 The program pulse will return values between 1/4 and 2, with a resolution (grid) of 1/8. Were the preceding choices made without a memory, any choice would not affect the outcome of subsequent ones. We will now introduce choice processes with such an internal state. Instead of the term 'stochastic variable' to refer to the outcome of a choice, we will have to use the term 'stochastic process' now. Our first, and well-known, stochastic process is called SERIES. Each time a choice is made the event space is reduced by the chosen element, so that in a next choice this element is excluded. Once the event space has been emptied, it will be re-established to its initial value. This constitutes a generalization of the twelve tone principle. For example: SERIES "duration [eight quarter sixteenth sixteenth] A rhythmic structure produced by this procedure is shown in figure 4. Sometimes the composer wants to have complete control over a time ordering. In that case SUCCESSION can be used (not to be confused with SEQUENTIAL). The elements of its event space will appear in the predefined order. SUCCESSION "accent [heavy none light none] will produce heavy none light none heavy none light... ad infinitum. There are different ways in which primitives, choices, and time orderings can be combined. We will give a few examples. The arguments of primitives can be the result of choice programs. SERIES "duration [whole half quarter quarter] ALEA "pitch [c d f g a] CONSTANT "loudness "pp the primitive musical object: [NOTE duration pitch loudness] will result in a note of a random pitch (in a pentatonic scale) and a random duration (with a serial structure) in a constant pianissimo. Choices can also be embedded in choices as in the next example: SUCCESSION "element [[NOTE duration pitch loudness] [REST duration]] This will produce an alternating sequence of the above-mentioned notes and rests. Also time orderings can be embedded in choices and vice versa: ALEA "structure [[PARALLEL element element] [SEQUENTIAL element element]] The results of choices can be used in calculations like: SERIES "error [small-positive zero small-negative] [NOTE duration + error......] Which constitutes a first experiment in forming a rubato. For further hierarchical nesting of choice principles, we need a dereferencing mechanism, which we called DO (like EVAL in LISP). Let us start with 3 value generators, high, mid, and low. ALEA "high [100 106 109] ALEA "mid [10 15 9] ALEA "low [0 1 3] When we want to choose the generator to use for the choice, we can construct: ALEA "value (high mid low] 2 Fig.4. Rhythmic structure resulting from the program duration. 113 ICMC 86 Proceedings
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