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What Rules are to be observed in the choice of the Ground to Quarter in.
IN chusing your Ground for your Quarters, let it as neer as you can be upon high Ground, lest your Enemy being higher, may have an advantage of you by that means.
2. Let it be neer no Woods nor Groves, where your Enemy may lie in ambush, and sally out upon you, and vex you; yet let it not be very far from neither Wood nor Water, they being two as necessary things as can be. But let the Ground be champion, the better to discern your Enemy at a distance; and if possible, neer some River, for the relief of Men and Cattle, and for the cheaper conveying of necessaries for the use of the Souldiery.
3. See that the Ground you quarter upon be not at any time subject to over∣flow with Water, nor that any Water be let in upon you by Sluses or otherwise.
4. That no boggy, moorish, or unwholsome Grounds be neer your Quarters, which may be a means to bring Diseases and Sickness among the Souldiers.
5. That Forrage, Wood, and Straw be neer you, or may be easily conveyed to you.
6. That the Quarters be not too neer your Enemy, for fear of their Cannon; nor very far distant, but that timely relief may be given to the approachers.
7. That the Ground be of a competent largeness to contain the number of Companies, Horse, Foot, Artillery, and other necessaries thereunto belonging, with allowance of fit dimensions for every particular.
But it will rarely fall out that any place you can chuse will have all these con∣veniencies, wherefore gain as many of them as you can, and for the rest you must by industry supply. Wherefore (above all) let the Fortifications and In∣trenchments about your Quarters be well made and guarded, lest by the neglect∣ing of them you be surprized, and your Enemy hinder your relief.