ï~~TOWARDS THE IMPLEMENTATION OF A GENERIC PLATFORM FOR NETWORKED MUSIC PERFORMANCE: THE DIAMOUSES APPROACH Chrisoula Alexandraki Panayotis Koutlemanis Petros Gasteratos Nikolas Valsamakis Technological Educational Institute of Crete Rethymnon Branch Department of Music Technology & Acoustics Rethymnon, Crete, Greece chrisoula@stef.teicrete.gr ABSTRACT DIAMOUSES is an ongoing research and development project aiming at enabling a wide range of application scenarios for networked music performance. Such scenarios range from geographically distributed music rehearsals to remote music master classes or collaborative sessions for music improvisation and jamming. Clearly, different application scenarios raise different requirements in the supporting technological infrastructure. For instance, current research in networked music performance has entirely different priorities than research in distant music learning. However, the requirements in these cases are not contradictory. Combining research achievements from different areas will lead to the development of infrastructures having a greater impact on virtual music communities. The main objective of the DIAMOUSES approach is to provide a generic platform which, in addition to coping with the technical constraints in communicating music through the network, will allow for accommodating the specificities of various collaboration practices required throughout different music performance scenarios. 1. INTRODUCTION According to a number of scientific articles ([7], [8]), real-time audio streaming is one of the most intensive applications in networking. However, since music is a motivating and, at the same time, a challenging application domain, various research and development efforts have been invested in exploring appropriate infrastructures for performing music through distant locations. It has been reported [2] that the first experiments in networked music begun as early as in the late 1970s when the commercialisation of personal computers in the United States began. However, at that time, network infrastructures capable of efficiently supporting networked music performance were not available. It appears that although a few research initiatives quietly started around 2000, it's only the last couple of Demosthenes Akoumianakis Giannis Milolidakis Technological Educational Institute of Crete Faculty of Applied Technologies Department of Applied Informatics & Multimedia Heraklion, Crete, Greece da@epp.teicrete.gr years that there is a big burst of new systems supporting networked music performance [3]. Undoubtedly, the advent of the Intemrnet2 made the entire concept to appear more feasible around 2000 and at the same time the recent availability of reliable high-bandwidth academic network backbones in Europe has allowed for these research efforts to spread and become more widely available. SoundWIRE [5] was one of the first research projects in networked music performance. Other initiatives are the Distributed Immersive Performance experiments [6] and the more recent Soundjack software [4]. These approaches are concerned with developing lightweight software that focuses on achieving fast exchange of high-quality audio streams. The audio quality required in music performance is significantly higher than in teleconferencing applications, therefore requiring increased network bandwidth and eliminated jitter and packet loss. Fast delivery of these streams, on the other hand, demands for minimization of various types of latencies (i.e. network, hardware and software latencies) and in some cases synchronization of data streams. The above outstanding research efforts have initiated a variety of open perspectives in the area of distributed music performance. Recently, a number of alternative tools for remote music performance have started to appear in a more publicly available, community oriented context. Such tools are for example the eJamming AUDiiO', the Musigy2 and the NINJAM3 projects. The approach in these projects is based on the Napster Music Community4 paradigm, where the community oriented task of peer-to-peer networks is 'music-making' instead of 'music-sharing'. In their majority, performers of conventional music genres become skeptic when asked to collaboratively perform from remote locations. Clearly, networked music performance does not aim to substitute live stage performances, on the contrary it aims at supporting musicians when real co-presence is not possible and 'http://www.ejamming.com/ 2 http://www.musigy.com/ 3 http://www.ninjam.com/ 4 http://www.napster.de/ 0
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