shall charge the Sentinells, and enter the quarter with them, and surprise the Corps-du-guard be∣fore they be able to mount on horse-back.
For the second, there must be an exquisite observance of the orders given, and not a man to dis∣band. Suppose the enemy hath 1000. horse and you but 500, you may fitly divide your forces in∣to five troops. The first having surprised the Corps-du-guard (as before mentioned) shall from thence passe to the market-place, with resolution to sustain any resistance which they shall meet with. The second troop (perceiving the quarter invested) shall follow upon the gallop closely united, and finding no resistance, shall possesse the alarm place, and send some horse to run through the streets, to keep the souldiers in; and to hinder them from mounting on horseback.
The third shall come fairly on to the said place, and so the fourth; which (leaving the third there firm) shall hasten to the place where they heare the most noise: then shall they alight and enter the houses, putting to the sword what enemies they find. The running of these horse through the streets, hindering the souldiers to mount, will surely make them think rather of escaping by flight through the gardens or otherwise, then of resisting: neither can there (in such a tumult) be good orders given or observed. Therefore the fifth troop hearing the noise cease, may conjecture there is no need of their help to take the village; and so shall divide themselves into two parts, and invi∣ron the quarter on the outside, to hinder the enemies flight on foot. The horse-boyes may fire a house or two, especially where the enemy shall endeavour to fortifie; then (as the souldiers) to en∣ter the houses to pillage and take prisoners, &c.
Another way of assailing the quarter, is this: The enemies camp removing, the Chief or Ca∣ptain must labour to inform himself of the place where he purposeth to lodge that night; and where the quarter for the Cavallry shall be: which may easily be learned, because overnight it is usually published: or having good knowledge of the countrey, he may conjecture it. He must consider the number of his enemies horse, and of his own, and though he be inferiour by half (as beforesaid) yet may his enterprise take good effect, if it be well carried. He must fit the time so justly, as that he may come to the enemies quarter in the evening, before the guards be disposed, or the orders given. And if the distance were such, as that he must march when the enemy march∣eth; he shall depart from his quarter with all secresie, and pretend to march to some other place, taking a way contrary to that which leadeth to the place intended. And (when he thinketh fit) he shall face about, and march on the flank of the enemy as covertly as may be. But to do this, two things must be observed; 1. That your march be through your friends countrey. 2. That you have more then one spie in the enemies Cavallry, so as they be not able to stirre without your knowledge. It must be also considered, that if you go to assail your enemies quarter, he may have means to discover your purpose by his scouts or otherwise, and so be prepared for you: therefore must you have a care to be provided for it, by taking good order beforehand, and securing your retreat by placing a good number of Infantery or Dragoneers in the midway at some conveni∣ent place. Going about this exploit in the night (as the fittest and safest way) every souldier must have some token or signe of a white colour on their casks, to distinguish each other by. It of∣ten falleth out, that the enemy (having got intelligence of some intention to set upon his quarter) keepeth extraordinary guards, and is very vigilant in the night; but in the day time they all go to rest and are carelesse, as fearing no danger: at which time many have been so found and defeated.