The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting.

About this Item

Title
The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting.
Author
Cotton, Charles, 1630-1687.
Publication
London :: Printed by A.M. for R. Cutler and to be sold by Henry Brome ...,
1674.
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Subject terms
Games -- Early works to 1800.
Gambling -- Early works to 1800.
Great Britain -- Social life and customs -- 17th century.
Link to this Item
http://name.umdl.umich.edu/A34637.0001.001
Cite this Item
"The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting." In the digital collection Early English Books Online. https://name.umdl.umich.edu/A34637.0001.001. University of Michigan Library Digital Collections. Accessed June 16, 2024.

Pages

Page 125

CHAP. XIV.

Of a Game called Costly-Colours.

THis Game is to be play'd out only by two persons, of which the eldest is to play first as in other Games. You must deal off three a∣piece, and turn up the next Card following; then the Eldest is to take his choice whether he will Mogg. (that is change a Card or no) and whosoever refuseth is to give the other one chalk or hole, of which generally Threescore and one makes the Game. Then must the Eldest play, and the other if he can must make it up fif∣teen, for which she shall set up as ma∣ny holes or chalks as there are Cards upon the Table; so likewise for five and twenty, and also as many Cards as are play'd to make up thirty, no more nor less, so many chalks may be set up who play'd last, to make up one and thirty, and if one and thirty be not made, then he that play'd last

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and is nearest one and thirty without making out must set up one, which is called setting up one for the latter.

This being done, the eldest must show how many Chalks he hath in his hand to set up, and after him the young∣est, which they must reckon in this manner, taking notice both of the co∣lour and number of pips upon the Card turn'd up as those in their hands still, reckoning as many for all the fifteen and five and twenty as there go Cards to make the number; and if you have it by chance in your hand, and with the Card turned up one and thirty, then you must set up four for that: you must also set up if you have them in your hands or can make them so in the Card turn'd up as followeth; two for a pair, be they either Coat-cards, or others; two for a Knave, and if a Knave of the same colour and suit of the Card turn'd up, then you must set up four; and so for a Deuce four, if it be of the same colour turn'd up: if you have three of a sort, either three fours, five sixes, or Coat-cards, you must set up nine, and this is call∣ed

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a Pair-Royal; now if they are all either Hearts, Diamonds, or the like, then you must set up six for costly∣colours. If you have three of a colour you can reckon but two for Co∣lours.

Whosoever dealt, if he turn'd up either Deuce or Knave, he must set up four for it; as for example, imagine you had dealt your Adversary three Cards, viz. the five of Hearts, four of Hearts, and eight of Hearts; to your self the Deuce of Hearts, seven of Clubs, and nine of Hearts. Lastly, you turn up a Card, which is the Knave of Hearts, for which you must set up four; then because he will not ask you to change one, he gives you one, which you must set up, and then he plays, suppose it be his five of Hearts, you then play your seven of Clubs, which makes twelve, then he plays his eight of Hearts, which makes twenty then you play your nine of 〈…〉〈…〉 makes twenty nine, and because cannot come in with his five of Hearts, you must play your Deuce of Hearts, which makes you

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one and thirty. For your five you must set up five, then he must set up what he hath in his hand, which you will find to be but six, for he hath nothing in his hand but Costly-Colours. Then must you set up your Games, which first are two, for your nine of Clubs and nine of Hearts which make fifteen, then that fifteen and the Knave turn'd up makes five and twenty, for which set up three; then for your Deuce of Hearts which is the right, set up four, and three for Colours, be∣cause you have three of a sort in your hand with that turn'd up, now these with the five you got in playing for thirty one makes you this Deal with the Knave turn'd up and the Cards in your hand just twenty. Many other examples I might give you, but that it is needless since this one is sufficient to direct you in all others. And thus much for Costly-Colours.

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