The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting.

About this Item

Title
The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting.
Author
Cotton, Charles, 1630-1687.
Publication
London :: Printed by A.M. for R. Cutler and to be sold by Henry Brome ...,
1674.
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Subject terms
Games -- Early works to 1800.
Gambling -- Early works to 1800.
Great Britain -- Social life and customs -- 17th century.
Link to this Item
http://name.umdl.umich.edu/A34637.0001.001
Cite this Item
"The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting." In the digital collection Early English Books Online. https://name.umdl.umich.edu/A34637.0001.001. University of Michigan Library Digital Collections. Accessed June 19, 2024.

Pages

Page 138

CHAP. XVII.

WIT and REASON, a Game so called.

VVIT and Reason is a Game which seems very easie at first to the Learner, but in his practice and observation shall find it otherwise. It is a Game something like one and thirty, and is plaid after this man∣ner.

Two playing together, the one hath all the red Cards, and the other hath the black: then they turn up cross or pile who shall lead; for the Leader hath a great advantage over the other, as shall be demonstrated.

You are not to play a ten first; for if you do you shall certainly lose; for one and thirty being the Game he that first comes to it wins; now should the Leader play a ten the follower will play another ten, that makes twenty; let the Leader then play any thing next the Follower will be sure to make it up one and thirty.

Page 139

He that hath the Lead if he play a nine may certainly win the Game, if he look about him; ever remembring to get first to twenty, without spending two of one sort, as two Deuces, two Treys, two Quaters, &c. otherwise you will lose: As for example, you play a nine first, your Adversary plays a Deuce that makes eleven, you then play a nine again, and that makes twenty; thus you have plaid out both your nines, wherefore your Antago∣nist plays a Deuce, now you can play no Card but he wins; for if you play an eight (for you cannot come in with your ten) and you have never a nine, then he hath an Ace for one and thirty; so if you play a seven, which makes nine and twenty, he hath a Deuce remaining to make up one and thirty, and so you may observe in the rest of the Cards.

Take this for a general rule, that you have a very great advantage in fetch∣ing out by play any two of a number, as aforesaid; as two fives, two sixes, two sevens, &c. wherefore you must not play rashly, but with due conside∣ration

Page 140

arithmetically grounded to make up a certain Game of one and thirty. To conclude, he that hath the art of playing well at one and thirty without Cards, that is by naming such a number at first, and prosecuting it by such ad∣dition of others, that your Adversary cannot think of any number but what shall be your Game; I say such a man is fittest to play at this Game called Wit and Reason.

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