The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting.
About this Item
Title
The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting.
Author
Cotton, Charles, 1630-1687.
Publication
London :: Printed by A.M. for R. Cutler and to be sold by Henry Brome ...,
1674.
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Subject terms
Games -- Early works to 1800.
Gambling -- Early works to 1800.
Great Britain -- Social life and customs -- 17th century.
Link to this Item
http://name.umdl.umich.edu/A34637.0001.001
Cite this Item
"The compleat gamester, or, Instructions how to play at billiards, trucks, bowls, and chess together with all manner of usual and most gentile games either on cards or dice : to which is added the arts and mysteries of riding, racing, archery, and cock-fighting." In the digital collection Early English Books Online. https://name.umdl.umich.edu/A34637.0001.001. University of Michigan Library Digital Collections. Accessed June 19, 2024.
Pages
descriptionPage 138
CHAP. XVII.
WIT and REASON, a Game
so called.
VVIT and Reason is a Game
which seems very easie at
first to the Learner, but in his practice
and observation shall find it otherwise.
It is a Game something like one and
thirty, and is plaid after this man∣ner.
Two playing together, the one hath
all the red Cards, and the other hath
the black: then they turn up cross or
pile who shall lead; for the Leader
hath a great advantage over the other,
as shall be demonstrated.
You are not to play a ten first; for
if you do you shall certainly lose; for
one and thirty being the Game he that
first comes to it wins; now should the
Leader play a ten the follower will play
another ten, that makes twenty; let
the Leader then play any thing next the
Follower will be sure to make it up one
and thirty.
descriptionPage 139
He that hath the Lead if he play a
nine may certainly win the Game, if he
look about him; ever remembring to
get first to twenty, without spending
two of one sort, as two Deuces, two
Treys, two Quaters, &c. otherwise
you will lose: As for example, you
play a nine first, your Adversary plays
a Deuce that makes eleven, you then
play a nine again, and that makes
twenty; thus you have plaid out both
your nines, wherefore your Antago∣nist
plays a Deuce, now you can play
no Card but he wins; for if you play
an eight (for you cannot come in with
your ten) and you have never a nine,
then he hath an Ace for one and thirty;
so if you play a seven, which makes nine
and twenty, he hath a Deuce remaining
to make up one and thirty, and so
you may observe in the rest of the
Cards.
Take this for a general rule, that you
have a very great advantage in fetch∣ing
out by play any two of a number,
as aforesaid; as two fives, two sixes,
two sevens, &c. wherefore you must
not play rashly, but with due conside∣ration
descriptionPage 140
arithmetically grounded to make
up a certain Game of one and thirty.
To conclude, he that hath the art of
playing well at one and thirty without
Cards, that is by naming such a number
at first, and prosecuting it by such ad∣dition
of others, that your Adversary
cannot think of any number but
what shall be your Game; I say
such a man is fittest to play at this Game
called Wit and Reason.
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