Orders to be observed by such who will play at Billiards.
1. IF the Leader touch the end of the Table with his Ball at the first stroke he loseth one.
2. If the Follower intend to hit his Adversaries Ball, or pass at one stroke he must string his Ball, that is, lay it even with the King, or he loseth one.
3. He that passeth through the Port hath the advantage of touching the King which is one if not thrown down.
4. He that passeth twice, his Ad∣versary having not past at all, and toucheth the King without throwing him down wins two ends.
5. He that passeth not hath no o∣ther advantage than the Hazards.
6. He that is a Fornicator (that is, hath past through the back of the Port) he must pass twice through the fore part, or he cannot have the ad∣vantage of passing that end.
7. He that hits down the Port or King, or hazards his own Ball, or Page 32 strikes either Ball over the Table lo∣seth one.
8. He that hazards his Adversary's Ball, or makes it hit down the King winneth the end.
9. If four play, two against two, he that mistakes his stroke loseth one to that side he is of.
10. He that after both Balls plaid, removes the Port without consent, or strikes his Ball twice together, or that his Adversaries Ball touch his Stick∣hand, Clothes, or playeth his Adversa∣ries Balls, loseth one.
11. He that sets not one foot up∣on the ground when he strikes his Ball shall lose an end, or if he lay his hand or sleeve on the Cloth.
12. A stander by though he betts shall not instruct, direct or speak in in the Game without consent, or being first asked; if after he is advertised hereof he offend in this nature, for every fault he shall instantly forfeit Two pence for the good of the Com∣pany, or not be suffer'd to stay in the Room.
13 He that plays a Ball, while the Page 33 other runs, or takes up a Ball before it lie still loseth an end.
14. He that removes the Port with his Stick when he strikes his Ball, and thereby prevents his Adversaries Ball from passing loseth an end.
15. All controversies are to be decided by the Standers by, upon asking judg∣ment. Here note, that whosoever breaks the King forfeits a shilling, for the Port ten shillings, and each Stick five shillings.
16. Five ends make a Game by Day-light, and three by Candle-light.
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