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Title Page
Copyright and Permissions
List of Figures and Tables
List of Video Clips
Contributors
Preface to the Electronic Edition
Introduction: From Digital Illustration to Digital Heuristics,
: Envisioning Explanation: The Art in Science,
Abstract
Introduction
Managing Complexity: Visual Method in the Sciences
[introduction]
Reanimating Extinct Organisms
How Pattern and Structure Elucidate Process
Visualizing Vascular Structures
Stereographic Projection of Crystal Structure
Conclusion
: Virtual Archaeology: Communication in 3D and Ecological Thinking,
Abstract
Introduction
Methodology of Archaeological Research
Bottom-Up and Top-Down
The Third Dimension
Eureka!
VR and Learning
Accuracy, Precision, Information
Conclusion
: Reasoning in 3D: A Critical Appraisal of the Role of 3D Modelling
and Virtual Reconstructions in Archaeology,
Abstract
Introduction
VR and 3D Models: Basic Definitions and Applications in
Archaeology
The Process of 3D Modelling
Visualization Tools and Basic Requirements
Summary and Conclusions
: Exploring Behavioural terra incognita
with Archaeological Agent-Based Models,
Abstract
Introduction
A Tale of Two Approaches: Emulation and Exploration
Exploring Behavioural terra incognita in the Lower Paleolithic
Conclusion
: Cost Surface DEM Modelling of Viking Age Seafaring in the Baltic
Sea,
Abstract
Introduction
The Research Issue
Research Methods
The AS Sailing Simulation in GRASS
The LCP Sailing Simulation in ArcView
Discussion
: Visualizing DEMs: The Significance of Modern Landscape
Modifications in the Distribution of Archaeological Finds,
Abstract
Introduction
Creating the DEM Image
The Accuracy of the DEM Grid
A GIS of Pits and Heaps
Three Test Areas in Different Landscapes
Modern Features Mould the Terrain
Conclusion
: The Potential of Ancient Maps for Quantifying Slope Processes –
Comparison of Historical and Modern Elevation Models,
Abstract
Introduction
Material and Methods
Results and Discussion
: LIDAR-Based Surface Height Measurements: Applications in
Archaeology,
Abstract
Introduction
Technical Background
Laser Altimetry Techniques
Interpolation and Visualization Techniques
Applications in Archaeology
Landscape Reconstruction
Tracing Archaeological Sites
Traditional Remote-Sensing Techniques versus Laser Altimetry
Conclusion
: Voxel-Based 3D GIS: Modelling and Analysis of Archaeological
Stratigraphy,
Abstract
Model-Building in Archaeology
3D Model-Building in Archaeology
Solid Models
3D Visualization of Archaeological Stratigraphy Using GIS: A Research History
Voxel Structure and Creation
An OSS 3D GIS
The Akroterion Case Study
Legacy Data
The Voxel-Based Model
Occupation Phases
Volumetrics
Conclusion and Future Work
: A Software System to Work with 3D Models in Cultural Heritage
research,
Abstract
Introduction
Trends in 3D Scanning Technologies
Motivation
Design Decisions
Tools
Results
Conclusion and Future Work
: A Digital Model of the Inca Sanctuary of the Sun,
Abstract
Background: The Island of the Sun, and the Project
The Creation of a Generalized Tool-Methodology
The Model
The Creation of the Sun
Geographic Space and Scientific Accuracy
The Pilgrimage: A Visual Narrative
Additional Observations
Conclusions and Future Directions
: Applications of 3D Technology as a Research Tool in
Archaeological Ceramic Analysis,
Abstract
Introduction
The History of Pottery Visualization and Data Acquisition Using 3D Scanners
Uniformity and Deformations: New Quantitative Definitions for Pottery Analysis
Summary and Conclusion
: Virtual Archaeology and Computer-Aided Reconstruction of the
Severan Marble Plan,
Abstract
The Severan Marble Plan
Digitizing the Plan Fragments
An Online Archaeological Research Tool
Computer-Aided Fragment Reconstruction
Conclusion
Notes
Introduction
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 9
Chapter 10
Chapter 12
Chapter 13
Bibliography
Introduction
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
About the Editors
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